using UnityEngine;
using System;




public enum SARoleRidingType
{
	NORMAL = 0,

	BRONTOSAURUS = 1, // 长颈龙
	TIGER = 2, // 老虎

	BLUE_TYRANNOSAURUS = 3, // 蓝暴
	RED_TYRANNOSAURUS = 4, // 红暴
	ROBOT_TYRANNOSAURUS = 5, // 机暴
	GRAY_ELEPHANT = 6, // 白象
	GOLD_PTEROSAUR = 7, // 金飞
	RED_DOG = 8, // 红狗
	BLUE_DRAGON = 9, // 蓝人龙
	GREEN_PANGOLIN = 10, // 绿穿山甲
	RED_BEETLE = 11, // 红甲壳虫 
	RED_ORANGUTAN = 12 , // 红猩猩


}


public class SARoleRiding
{
	public SARoleRiding ()
	{

	}
}
